Google through Magic Leap - Design Animator, January 2025- present
Worked on a fitness app, supplying animation for a virtual coach.
Rigged and animated a car for a tech demo.
Participated in likeness and avatar meetings.
Animated, rigged and sculpted a human for the visual design team.
Magic Leap - Lead Animator, July 2014- present
Collaborated with modelers and riggers in the construction of the FACS rig for Mica.
Keyframed Mica for on device experiences at Sundance and E3.
Wrote various tools in Maya for faster animation workflow.
Provided animation and guidance for ML’s avatar in Assist application.
Created corrective pose based shapes for shoulders and wrists and applied them in Unity.
Analyzed batches of animation files for purposes of training deep nets for lip sync.
Helped figure out rules for the avatar to move more naturally in the absence of complete motion data for the user.
Digital Domain - Animator, April 2013-June 2014
LOTR: Shadow of Mordor
Teresa Teng
Maleficent
Pixomondo - Animator, July 2012- March 2013
After Earth
Star Trek into Darkness
Sony Pictures Imageworks - Animator, September 2011- June 2012
Men In Black 3
Hotel Transylvania
Digital Domain - Animator, September 2009- June 2011
Animation Lead on Tron: Legacy
Real Steel
X-men: First Class
Ender's Game
Sony Pictures Imageworks - Animator, March 1999- June 2009
Stuart Little
Hollow Man
Spiderman
The Chubb Chubbs (Oscar winner for Best Animated Short)
Charlie’s Angels 2
Spider Man 2 (Oscar winner for Best Visual Effects)
Polar Express
Spiderman 2.5
Monster House
Surf’s Up
Beowulf
Hancock
Eagle Eye
G-Force
Blue-Sky/VIFX - Animator, April 1998- March 1999
T-Rex: Back to the Cretaceous
Star Trek Insurrection
Mr. Limpet test
Cinesite - Animation Supervisor, April 1997- March 1998
Sphere
Curious George test
CAPS Productions, Inc - Computer Artist, May1996- April 1997
Children's reading game
Education
San Francisco Academy of Arts College Spring 1996
B.A. Degree in Architecture at U.C. Berkeley Summer 1993-Spring 1995
Diablo Valley College Fall 1991-Spring 1993
Software
Maya
Python
Blender
Unreal Engine
Unity
Cinema 4D
3D Studio Max
Photoshop
Premiere
Audio 2 Face
Who am I?
An early childhood fascination with cartoons, stop-motion films, and nature documentaries laid the foundation for my career in animation. My professional journey began in 1997 creating jellyfish for the film Sphere, which eventually led to roles at Imageworks and Digital Domain. With 28 years of experience, I now serve as a Lead Animator at Magic Leap, where I collaborate with software engineers on real-time animation and spatial computing challenges. Operating within small teams has allowed me to quickly master diverse software tools, expand my technical skill set, and foster cross-departmental collaboration. Ultimately, creating the illusion of life satisfies my soul, and I strive to lead by example while enjoying family time and personal hobbies like cooking, and running.