Bodies are fully keyframed. For the faces, the animators needed to refine the motion capture so the correct FACS shapes were focused and made sense. Mouth shapes during dialog needed a lot of adjustment.
This interactive experience could be hard to understand with the black background. Mica is trying to get the user to perform certain things. First, she tries to get them to sit in front of her at a table, then pick up a picture frame and hang it on a wall, then walk over to pick up an envelope and read what’s inside. What i like about this experience is, Mica is directing the player instead of the player directing her.
The beginning of this experience is the same as Sundance and diverges when both Mica and the user get up to pick up totems. They then proceed to collaborate to make a work of art. An interesting aspect of analyzing all the demos was how much of the participants would mirror Mica’s behavior. For instance, they would often smile back at her.
A fully keyframed short animated film that I helped a friend make from home. Most of my dialog shots were at the end.
First Animation Supervisor roll and feature film project. Modeled, textured, rigged and animated the jellyfish. Supervised 4 other animators. These 2 shots were done completely by myself.
Fully keyframed film. Worked closely with the snake rigger to get the controls required for the sequence. The last shot with the robot taking form required hundreds of individually animated pieces.
I fully choreographed and keyframed the sequence of 2 people falling and fighting over a rod.
Lots of rotomation on this movie. Precise frame by frame match moving was required.
Fully key framed Spiderman, Green Goblin and Doctor Octopus. Camera constrictions needed to be considered because many shots were animated with real life back ground plates. Mary Jane was also a real life plate being carried off by Doctor Octopus.